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Conversation screen like a game

This is a template that allows you to easily create videos that look like conversation scenes from games.

 

[Feature 1]

The character's illustration is automatically activated (brightened and enlarged) by the dialogue.

You can see the feeling of who is speaking.

Character illustrations that aren't talking are darkened and reduced in size. 

 

[Feature 2]

Up to two illustrations can be displayed simultaneously.

A single character can be displayed by changing the settings.

Up to 10 slots are available, although they cannot be displayed at the same time. 

 

[Feature 3]

The display position of each character's illustration can be changed freely.

You can also set the color of the text.

 

[Feature 4]

You can replace the dialogue frame freely.

By default, a simple frame is set to look like an old-fashioned game.

 

Because it's simple, it's easy to set up.

You only need to set four items, and then you can change the frame for each line (scenario).

You can switch between animation and character illustration automatically.

 

[Settings]

Specify which character's line for the line.

This is used to specify the display position of the character illustration.

This is used to set the character illustration to be displayed simultaneously (independently).

Set the text color of serifs.

 Main statuses are controlled by specifying in the "Control" layer.

 

Status items of layer "Control".

Icon Number: Set the number of characters to be used.

Icon 1_Single: Set to display a single character (If you want to display multiple characters, uncheck this box.

The name of each character's layer.

Icon 1_Position: Display coordinates for each character.

The name of each character's layer.

Icon 1_TextColor: Text color of each character's dialogues.

The name of each character's layer from Icon 1 to Icon 10.

 

Setting the dialogue (in Composition [Scenario])

Set the status of the text layer

IconChoice: Specify which character's line (the number is the number at the end of the layer name).

Single:Stand-alone display setting (for discriminating dialogue for stand-alone display)

 

About the display of one body -Supplementary-

When both "Icon 1_Single" to "Icon 10_Single" and "Single" are checked

One character in the "IconChoice" layer of the serif will be displayed.

The other characters will not be displayed.

 

Two characters without a check mark in [Icon 1_Single] to [Icon 10_Single] will be displayed.

If "Single" is not checked, then

The "IconChoice" character in the serif layer is active (bright and enlarged).

The rest of the character is shown grayed out (remains dark and small).

 

The animation is controlled by the time of the in-point and out-point.

Make sure to line up the text layers so that they do not overlap.

If they overlap at the same time, the lower layer (with a higher index number) takes precedence.

 

If you want to add lines, make sure to duplicate an existing layer.

 

Set the line frame (Composition "WindowFrame")

The fade animation is controlled by the in-point and out-point times.

 

Production version

AfterEffectsCC2020

 

Resolution Frame Rate

1920x1080pix 60fps

 

Plug-ins

No plugins are used.

 

Other

Preview photos, videos, music and sound effects are not included in the data.

코드
15258642
종류
애프터 이펙트 템플릿
필수 소프트웨어
After Effects CC 2020.1 이상
크기
1920px x 1080px
파일 크기
796.9 kB
보편화
익스프레션 스크립트
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